⚔️⠀ Siege War ⠀⚔️

  • 🌍 💪 In SiegeWar, the general purpose of wars is geopolitical domination.
    • The top 7 nations receive awards of money and Artefacts.
  • 🔥 ⚔️ Wars are decided by Sieges:
    • A siege is a 3-day “King Of The Hill” battle, which takes place outside a town.
  • 🤼 Each siege has 2 opposing teams:
    • Attackers: Usually an attacking nation + its allies
    • Defenders: Usually a defending town + its nation + its allies.
  • 💰 🚩 Depending on which team wins the siege, an Invasion of the town may be possible.

🌍 Plan for a Global Domination Award

  • 💪 Rise through the nation ranks:
    • As a king, if you conquer and invade a town via a Siege, that town is counted as part of your nation for the purposes of these awards.
  • 👑 Become one of the top 7 nations on the server:
    • If your nation achieves this objective (use /n list to check), it will be due for a Global Domination Award.
  • 🏅 Collect a Global Domination Award:
    • Money, which goes into your nation bank will be deposited every Saturday, on new town day.

🛡️ Assign Military Ranks

  • 👉 Before players go to war, kings/mayors must assign military ranks.
  • 💂 Nation Ranks:
    • Private, Sergeant, Lieutenant, Captain, Major, Colonel, (new roles) – Can gain Battle Points.
    • General (new role) – Can do everything the above ranks can, plus can assign nation military ranks, start/abandon/surrender sieges, and plunder/invade after victory.
    • King – Same permissions as General
  • 💂 Town Ranks:
    • Guard (new role) – Can gain battle points.
    • Sheriff – As above, plus can assign town military ranks.
    • Mayor – As above, plus can start revolts, and surrender town defences.

🔥 Start a Siege

  • ⛳ As a nation king or general, place a non-white banner in the wilderness close to a town: This is the Siege Banner. Placing it begins a Siege assembly.
  • Sieges can only be started on Fridays, Saturdays, and Sundays.
  • 🏕️ To complete a Siege Assembly: Score 40 points over 5 minutes by staying near the siege banner. You gain 10 points per minute. 
    • This Siege Type will be ‘CONQUEST’. See the ‘Invade Town’ section below to learn about other Siege Types.
    • Each nation can have a maximum of 3 offensive sieges at any one time.
  • 💰 The nation deposits $1000/plot into a War Chest:
    • This money will be automatically recovered later, by the eventual winner of the siege.
  • 🤺 PVP is force-enabled in a 300 block radius around the Siege Banner (the Siege Zone).

⚔️ Fight a Siege

  • ⏲️ Wait for a Battle Session to begin:
    • A Battle Session must be active for players to gain Battle Points.
    • Battle Sessions start every hour, at 10 past the hour, and each one lasts 50 minutes.
  • 💯 Capture Banner:
    • As a Official Siege Participant (a military-ranked member of one of the teams), walk into the Banner Capture Zone (a 16 block radius around the Siege-Banner). A Banner Capture Session will start.
    • Remain alive for 7 minutes, then you will Capture the Banner for your team, and will be added to the Banner Control List.
    • Your team will automatically get 30 Battle Points each minute for each player on the Banner Control List.
    • If a team steals battle control from the enemy team, this is called a Banner Control Reversal, and the reversing team has their base timed-point-generation rate multiplied 3.
    • Each player is limited in how many Battle Sessions they can cap-at each day:  3 on weekdays, 6 on weekends.
  • 💯 Kill Enemy Players:
    • As a soldier in the Siege-Zone, kill an enemy Official Siege Participant of military rank, for a reward of 150 Battle Points.
  • 🦍 Win Battle:
    • When the Battle Session ends:
      • The team with the best Battle Points score is declared the battle-winner.
      • Both teams get their battle points applied to the Siege Balance.
    • The Siege Balance is capped on either end, at -$50,000 and +$50,000.
  • 🎆 Win Siege:
    • When the siege ends:
      • If the Siege Balance is greater than zero, the attacker is declared the siege-winner, otherwise the defender is declared the siege-winner.
      • The besieged town receives Siege Immunity, for half of the duration of the siege. Siege Immunity protects the town from further attacks.
      • The besieged town also receives Revolt Immunity for 75% the duration of the Siege Immunity. Revolt Immunity stops the town from revolting.
  • 🏳️ Abandon attack:
    • As a siege attacker, you can place an all-white banner in the wilderness close to the town to abandon the attack.
  • 🏳️ Surrender defence:
    • As a siege defender, you can place an all-white banner in the wilderness close the the town to surrender the defence.

🎁 Invade

  • 🚩 Invade Town:
    • As king or general whose nation has won a siege, place a non-white banner in the wilderness near the town:
      • This action will invade the town, setting the victorious nation to be its occupier.
    • The occupied town remains a full part of the home nation, except for the following areas, where it is considered a part of the occupying nation:
      • Dynmap colour.
      • Nation rankings (/n list).
      • Global Domination Awards.
      • Nation bonus plot generation.
      • Towny Influence on nearby Peaceful Towns.

🗽 Escape Occupation

  • 👉 As the mayor of a town which has been defeated in a siege and invaded, you have a few options.
  • 🧑‍🌾 Free yourself via a Revolt Siege:
    • Place a non-white banner outside the town.
    • If the town wins, the occupation will be removed.
    • If the town loses, the occupier can plunder.
  • 🇺🇳 Get a friendly nation to free the town using a Liberation Siege.
    • The king/general from the friendly nation starts this siege by placing a non-white banner outside the town.
    • If the Liberator wins, the occupation will be removed.
    • The Liberator can (optionally) invade.
    • If the Liberator loses, the occupier can invade.
  • 👢 Fight off a Suppression siege by the occupier.
    • The king/general from the occupying nation starts this siege by placing a non-white banner outside the town.
    • If the occupier wins, they can invade, and the revolt timer is reset.
    • If the occupier loses, the occupation is removed.
  • ☮️ Go Neutral
    • As described in the Player Commands section below, you can take the town Neutral.
    • In this way, it may escape occupation.
    • WARNING: If the town ever switches back to non-neutral, it will get automatically reoccupied by the original occupier.

⌨️ Player Commands

  • ℹ️ View Information:
    • Guidebook – /sw guide – Opens a book which explains how SiegeWar works, with precise values reflecting the server’s SiegeWar configuration file.
    • Siege – /sw hud [town name] – Toggle a HUD on/off, to monitor the progress of a particular siege.
    • Town – /t or /t here or /t [town name] – View detailed information about the siege on the town (if any).
    • Nation – /n [nation name] – View the list of sieges the nation is involved in (if any).
  • ℹ️ Configure Personal Preferences:
    • /sw preference bossbar on|off – Toggle the bossbars on and off.
    • /sw preference beacon on|off – Toggle the beacon beam on and off.
  • 🛡️ Assign Military Ranks:
    • Town – /t rank add [player name] [rank] – As a mayor, assign guard & sheriff ranks. As a sheriff, assign guard ranks. Guards, sheriffs, and mayors can gain Battle Points if the town is sieged. Mayors can also execute siege surrenders.
    • Nation – /n rank add [player name] [rank] – As a king, assign any nation military rank e.g. privatesergeantlieutenantcaptainmajorcolonel, or general. As a general, assign any of these except general. The king, or any soldier, can gain Battle Points in nation/ally sieges. Kings and generals can also execute siege attacks/abandons/invasions/plunders.
  • 💸 Pay Soldiers:
    • /sw nation paysoldiers <amount> – As a king, make a military salary payment to your soldiers. Each soldier receives a share of the money, based on their military rank.
  • 💵 Collect Military Income:
    • /sw collect – As a soldier, collect any income due to you from Military Salary.
  • ☮️ Manage Occupation Peacefully:
    • /sw nation removeoccupation <town> – As a king, peacefully remove your nation’s occupation of a town.
    • /sw nation transferoccupation <town> <nation> – As a king, invite another nation to peacefully occupy a town which you currently occupy.
    • /sw town inviteoccupation <nation> – As a mayor, invite a nation to peacefully occupy your town.
  • ☮️ Make Town Neutral:
    • /t toggle neutral – As a mayor, declare your town to be neutral. The neutral state will be confirmed in 5 days (2 if the town is new).
      • Advantage
        • Town becomes immune to siege attack.
      • Disadvantages
        • Town cannot move homeblock.
        • Residents cannot receive nation-military ranks.
        • Residents are afflicted by war sickness if they enter a Siege-Zone.
        • Town becomes vulnerable to being Subverted by nearby nations.
  • ☮️ Make Town Not-Neutral:
    • /t toggle neutral – As a mayor, declare your town to be not-neutral. The not-neutral state will be confirmed in 5 days (2 if the town is new).
    • Effects:
      • Neutrality & all its effects will be removed.
      • Any occupier the town had, prior to turning neutral, will be restored.
  • ☮️ Neutrality Related Actions:
    • Subvert neutral Town.
      • As a nation king or general, become the nation with the highest Towny-Influence in a 1500 radius of the target Neutral town.
      • Place a non-white banner outside the target Neutral town, which will instantly get Subverted and occupied by your nation.
      • Note: Towny influence is generated at a rate of 1 point for every townblock you own:
        • Your Neutral towns do not contribute.
        • Your sieged towns do not contribute.
        • Your towns which are under foreign occupation, do not contribute.
        • Foreign towns which are under your occupation, do contribute.
    • Peacefully Revolt
      • As a mayor of an occupied neutral town, place a non-white banner outside the town.
      • This action will succeed if the town occupier has zero Towny-Influence on the town.
      • If the action succeeds, the neutral town Peacefully Revolts i.e. instant de-occupation