Towny Eternal changes fishing to a completely custom fishing table, with new models and different activities to enhance fishing using PyroFishingPro!

•  Find specific fish in specific biomes!
•  Send away fish as deliveries to get rewards!
•  Level up skills to boost your fishing!
•  Craft special augments to upgrade your rod!
•  Create a totem to become an even more powerful fisherman!

 

Getting started:

While anyone with any kind of fishing rod can catch custom fish, it’s recommended to join the fisherman job to get the full benefits of the plugin. On TownyEternal, your fisherman jobs level is directly tied to what features you can use (Deliveries for example), and the maximum rarity of fish you can catch.

While holding a fishing rod, Shift+Right clicking will bring up the main menu for Pyro Fishing. You can also type /fish menu to bring up this menu. 

Almost everything ties back to this menu, so you’ll be seeing it often!   

                                      

The Codex:

The codex is where you can view all of the different types and tiers of fish, and is accessed by clicking the book item on the top right of the fishing menu, or by typing /fish codex. You can also see some fun stats here, such as who was the first person to catch a certain fish, and how many have been caught in total.

Your Stats:

By clicking your player head in the fishing menu, you can see your lifetime fishing statistics, including how many fish you have caught in total, how many fish of each tier, and other miscellaneous stats.

             Catching fish: 

             

The actual method of catching a fish is exactly the same as vanilla Minecraft, just cast with a rod and reel in when a fish bites. However, the fish you get will look a bit different.

Each fish has a custom sprite, tier, weight, and price. You unlock the ability to catch higher tier, or rarity, fish as you increase your job level, Silver tier fish at level 10, Gold at level 30, Diamond at level 50, etc.

The fish you catch are also dependent on what biome you fish in, and there are some

You can occasionally catch a Crab, a special enemy that sometimes drops crab parts, which are important for fishing. Check augments for more information.

You can view the exact details of all the different fish in the Codex.

Selling your fish:

Each fish has a price value, and you can sell these fish at the fish shop! You can access this either by talking to the NPC Fisherman James at /warp fishing, or by clicking the chest in /fish menu (/fish shop opens the window directly).

 

To sell your fish, simply put them into the central menu, like filling a chest, then close the menu. Your fish will sell and a chat message will show your earnings. There is also a bonus fish that rotates every hour, and selling this bonus fish will earn you 2x money for that fish!

Gutting fish:

Alternatively to selling fish, you can also gut them for Entropy. You can access the gutting menu by clicking the Glistering Melon in the fishing menu, or by typing /fish gut. Gutting fish works similarly to selling, where you put fish into the menu, then click the nether star to change the fish into entropy. 

Entropy is a currency used exclusively by fishermen and is mainly used for upgrading deliveries and eventually, totems. You can also turn your entropy into crystals, 10000 entropy at a time, to trade with or sell to other players.

Entropy:

Entropy is gained through a variety of methods, with the most obvious being gutting fish. You also earn entropy every time you catch a fish, and gain a different amount of entropy from catching different tier fish.

Catching each tier of fish gives:

Bronze fish: 45 Entropy
Silver: 110 Entropy
Gold: 200 Entropy
Diamond: 350 Entropy
Platinum: 1250 Entropy
Mythical: 10000 Entropy

There are a few ways to boost the entropy gotten from fishing, such as party fishing, and items like Entropy Boosters. Party fishing is a small boost that fishermen get when fishing near other players (30-block radius). In order to get the maximum boost, you need 5 players total (yourself included) within the radius. You can also earn entropy from deliveries, which are unlocked at level 40.

Entropy is a currency used exclusively by fishermen and is mainly used for upgrading deliveries and eventually, totems. You can also turn your entropy into crystals, 10000 entropy at a time, to trade with or sell to other players.

Fishing Skills:

Every time you level up in the fisherman job, you gain one skill point. You can spend these points to level up different skills; some you can level up multiple times, and some only require one level. You can respec your skill points at any time, for a flat cost of 50,000 Entropy.

 
Better Gutting:
  • Increases the entropy gained from gutting fish.
  • Cost one skill point to level up
  • Diminishing returns per level
  • While it doesn’t stack on top of Precision Cutting (Augment), both the augment and skill do still add to the total
 
Luck of the Catch:
  • Increases entropy gained per catch
  • Cost one skill point to level up
  • Diminishing returns per level
  • While it doesn’t stack on top of Perception (Augment), both the augment and skill do still add to the total
 
Totem Leader:
  • Every time you catch a fish, reduce the cooldown timer of the totem.
  • Cost one skill point to level up
  • Diminishing returns per level

(It is recommended not to put any points into this skill until you build a totem)

 
Divine Judgment:
  • Have a low chance per successful catch to summon a Tsunami
  • One time purchase, costs 15 skill points
  • A Tsunami creates a wide circular zone of particles for a short time, and catching fish in that zone (Bobber inside the zone) will give you 2 fish instead of one
  • You cannot create more than one Tsunami active at a time
  • Other players can benefit from fishing in a Tsunami
  • Chance to trigger a Tsunami increases with your fishing job level, +0.01% per 25 levels
 
Tribal Shout:
  • Grants other players within the range of your totem a part of its effects
  • One time purchase, costs 15 skill points
  • If two totems are active at a time, your totem’s effect will override another player with this skill for you
  • Starting at 7.5%, this skill increases effectiveness by +7.5% at every 12 job levels

(It is not recommended to take this skill until you have built a totem)

 
Combo Catcher:
  • The more fish you catch in a row, the chance to catch a higher-tier fish increases
  • One time purchase, costs 15 skill points
  • Starting at 10 catches, adds 2 catches to the max catch number per 12 jobs levels
  • A catch combo of 20 is roughly equivalent to 10 levels of Master Fisherman (Augment)
  • The combo will reset to 0 if you do not catch a fish for 30 seconds.
 

There are also MCMMO skills, which will be unlocked/upgraded every 10 job levels. You can see these specific job levels using /jobsgui, and clicking on perks.

 
Master Angler

Starting at level 10, you gain the skill Master Angler. This decreases both the maximum wait time and minimum wait time to catch a fish. It is improved slightly by fishing in a boat.

Fisherman’s Diet

Starting at level 10, you gain the skill Fisherman’s Diet. This increases the amount of food eating a fish gives you.

Ice Fishing

At level 50, you gain the ability Ice Fishing. This allows you to right-click on an ice block that your bobber is on, to create a 3×3 hole of water to fish in.

Augments:

Starting at level 10 you gain the ability to craft augments. Augments are similar to enchantments and can be applied to a fishing rod and provide helpful bonuses to fishermen. Augments all have their own individual max levels and can be applied to any type of fishing rod, vanilla or tiered. 

You craft augments through a crafting table, and they require special ingredients, such as crab claws and shells.

You unlock different Augments at certain levels with the earliest one being crab bait.

Crab Bait:

 

Unlocked at level 10. This augment increases the chance to fish up a crab with a successful catch, each level increasing the chance further.

Level 1: + 1.05x
Level 2: + 1.1x
Level 3: + 1.2x
Level 4: + 1.3x
Level 5: + 1.5x

Intellect: 

Unlocked at level 20. This augment increases the Vanilla Minecraft exp you gain per catch. It does NOT increase the job exp gained per catch.

Level 1: + 1.08x
Level 2: + 1.15x
Level 3: + 1.2x
Level 4: + 1.25x
Level 5: + 1.3x
Level 6: + 1.35x
Level 7: + 1.4x
Level 8: + 1.45x
Level 9: + 1.55x
Level 10: + 1.8x

Saturate:

Unlocked at level 30. This augment adds a % chance to regain a bar of hunger on a successful catch.

Level 1: 5%
Level 2: 10%
Level 3: 20%
Level 4: 30%
Level 5: 50%

Hotspot:

Unlocked at level 40. This augment grants a % chance to fish up an additional fish while it is NOT raining. Catching an extra fish this way does NOT grant bonus job exp.

Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
Level 6: 12%
Level 7: 14%
Level 8: 17%
Level 9: 20%
Level 10: 23%
Level 11: 26%
Level 12: 28%
Level 13: 32%

Biome Disruption:

Unlocked at level 50. This augment adds a % chance for you to catch a fish from a different biome than the one you are in.

Level 1: 15%
Level 2: 40%
Level 3: 65%

Call of the Storm:

Unlocked at level 60. This augment grants a % chance to fish up an additional fish while it is raining. Catching an extra fish this way does NOT grant bonus job exp.

Level 1: 5%
Level 2: 15%
Level 3: 25%
Level 4: 35%
Level 5: 50%

Trophy:

Unlocked at level 70. This augment increases the chances to get a profit from scales.

Level 1: 3%
Level 2: 6%
Level 3: 9%
Level 4: 12%
Level 5: 15%
Level 6: 18%

Solar Rage:

Unlocked at level 80. This augment increases the money gained from selling fish.

Level 1: 5%
Level 2: 10%
Level 3: 15%
Level 4: 20%
Level 5: 25%

Precision Cutting:

Unlocked at level 90. This augment increases the Entropy gained from gutting fish.

Level 1: 8%
Level 2: 11%
Level 3: 15%
Level 4: 20%
Level 5: 30%
Level 6: 45%
Level 7: 60%
Level 8: 70%

Perception:

Unlocked at level 90. This augment increases the Entropy gained from catching fish.

Level 1: 5%
Level 2: 9%
Level 3: 12%
Level 4: 16%
Level 5: 24%
Level 6: 32%
Level 7: 40%

Master Fisherman:

Unlocked at level 100. This augment increases the chance to catch a higher tier fish.

Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%
Level 5: 50%
Level 6: 60%
Level 7: 70%
Level 8: 80%
Level 9: 90%
Level 10: 100%
Level 11: 110%
Level 12: 120%
Level 13: 130%
Level 14: 140%
Level 15: 150%
Level 16: 160%
Level 17: 170%
Level 18: 180%
Level 19: 190%
Level 20: 200%

Deliveries:

Starting at level 40, fishermen can utilize deliveries. These are short requests from some NPC’s that can net you lots of bonus entropy, and also some special items. You earn a new delivery once every 200 fish caught by default, and they do not overflow. If your current delivery slots are full, then earning a new one will do nothing, and simply be deleted. If you wanted to delete a delivery, you can 

To start a delivery, simply have all of the fish required for that delivery (ex: 10 [Carp]), then click on the ‘paper’ and it will automatically take the fish from your inventory and start the hour-long countdown. Once an hour has elapsed, a chest symbol will appear, and clicking it will finish the delivery, and reward you with the entropy earned and any bonus items.

Similarly to skills, you can upgrade certain aspects of deliveries to make them easier, or give better rewards. These delivery upgrades cost Entropy, and increase their cost every time an upgrade is purchased.

Upgrade: Increased Capacity
  • Increases the total number of deliveries you can hold
  • Increases by one per level, from a base of 3, up to a maximum of 15.
  • Costs 20k Entropy at level 1, increasing by 20k every level
  • Total Upgrade cost: 1.56 Million Entropy
Upgrade: Overclocked
  • Decreases the amount of time a delivery takes to ‘finish’
  • Decreases time taken by 2% per level, up to a maximum of 40%
  • Costs 30k Entropy at level 1, increasing by 30k every level
  • Total Upgrade cost: 6.3 Million Entropy
Upgrade: Expert Deliverer
  • Decreases the amount of fish total needed to start a delivery
  • Decreases amount by 1 per level, up to a maximum of 5
  • Costs 250k Entropy at level one, increasing by 250k every level
  • Total Upgrade cost: 3.75 Million Entropy
Upgrade: Pay Rise
  • Increases the Entropy gained upon completing a delivery
  • Increases Entropy gained by 2.5% per level, up to a maximum of 250%
  • Costs 4k Entropy at level 1, increasing by 4k each level.
  • Total Upgrade cost: 2.2 Million Entropy
Upgrade: Lucky Charm
  • Decreases the amount of required to earn a delivery
  • Decreases fish needed by 7 per level, up to a maximum of 70
  • Costs 100k Entropy at level 1, increasing by 100k each level
  • Total Upgrade cost: 5.5 Million Entropy

The total cost to fully upgrade deliveries is 19,310,000 Entropy.

Custom Items:

There are a variety of special items used by fishermen. Most items are acquired from mobs, which have a chance to drop them along with normal vanilla drops. 

 

Crab Claw and Crab Shell 
  • Obtained by killing crabs, with a 20% chance to drop.
  • When obtained by killing a crab, one of each item will drop
  • The Looting enchantment increases the chance to drop, but not the amount
  • Can be obtained individually via deliveries
Dolphin tail
  • Obtained by killing dolphins
  • The Looting enchantment increases the chance to drop, but not the amount
  • Can also be obtained via deliveries
Squid Tentacle
  • Obtained by killing squids and glowsquids
  • The Looting enchantment increases the chance to drop, but not the amount
  • Can also be obtained via deliveries
Heart of the Ocean
  • Obtained by killing squids and glowsquids
  • The Looting enchantment increases the chance to drop, but not the amount
  • Much lower drop chance than Squid Tentacles
Entropy Booster
  • Obtained via deliveries
  • Boost entropy gained from fishing by a multiplier for 30mins
  • Has different levels, from 1.2x up to 3x
Entropy Crystal
  • Can be created by a player, through the augment page, and takes 10,000 Entropy to create
  • These can be traded with other players
  • Right-clicking with an Entropy Crystal in had gives you 10,000 Entropy
  • Can also be obtained via deliveries

Fishing Totems:

 

Starting at level 60, you unlock the ability to build a fishing totem! These are a physical construction that you must build, and affect the radius around the center block of the totem. This structure must be followed exactly (The spruce stairs can be any orientation). This radius is only horizontal and will affect a player regardless of world height. 

 

 

To interact with the totem, click the first observer with a fishing rod in hand. However, before  you can use a totem, you need to do a first time activation. This activation costs 6x platinum fish, 16x Crab Claws, 16x Crab Shells, 16x Dolphin Tails, and 16x Squid Tentacles. After this, you can move the totem by breaking the first observer block. 


Totems provide a variety of boosts to fishing but have to be manually activated to have any effect. These skills individually take up an amount of ‘slots’ and you can upgrade your totem to increase how many slots it has. You can increase the totem’s slots by sacrificing either mythical fish or platinum fish, up to a maximum of 15 slots. The initial cost to upgrade is 1x mythical or 7x platinum, and increases by 1x mythical or 7x platinum per level. You can only upgrade using all platinum or all mythical per level, and cannot mix and match (ex: 3x mythical and 21x platinum to upgrade to level 7). You can however, use different types for different levels (ex: level 2 uses 14x platinum fish, and level 3 uses 3x mythical fish).

 

The total cost of fully upgrading the totem is: 105x mythical fish or 735x platinum fish.

 

While they are named ‘passive skills’, they have no effect while the totem is not active. To activate your totem, left-click the totem of undying at the bottom of the totem window. You can mix and match passive skills, depending on how many slots your toten has.

 

Totem Passive Skills:

 

Little Critters
  • Takes up 2 slots
  • Increases the chance to get crab parts from crabs killed in the totem’s radius
  • Increases chances by 20%
Treasure Hunter
  • Takes up 3 slots
  • Adds a chance to randomly get random items/loot when catching a fish
  • Bonus loot chance is 3%
Fish Schools
  • Takes up 3 slots
  • Increases the chance of the Hot Spot augment activating by a flat amount
  • Chance to trigger Hot Spot is increased by 35%
Random Drops
  • Takes up 4 slots
  • Adds a chance when killing crabs in the totem’s radius to get other drops like dolphin tails, squid tentacles, and other fishing loot.
  • Chance to get a bonus drop is 15%
Mythical Waters
  • Takes up 5 slots
  • When catching a fish in the totem’s radius, adds a chance to upgrade it to the next rarity*
  • *Cannot go over maximum possible rarity caught
  • Chance to upgrade a fish is 20%
Entropy Hoarder
  • Takes up 6 slots
  • Increases the Entropy gained from catching a fish
  • Increases Entropy gained by 25%
Star Fall*
  • Takes up 10 slots
  • Adds a chance to summon a powerful fish when catching a fish, defeating this fish will drop bonus items and give you entropy
  • Chance to summon on successful catch is 0.3%
  • *Currently does not work

 

You can also upgrade the range of the totem, the duration of the totem, and the cooldown time of the activation using entropy. 

 

Totem Upgrades:

 

Upgrade: Range
  • Starts at 5 blocks
  • Increases by 5 blocks per level, with a maximum of 30 blocks
  • Costs 150,000 Entropy to upgrade at level one, and an additional 75,000 Entropy per level
  • Total Upgrade cost: 1.5 million Entropy
Upgrade: Active Time
  • Starts at 5 minutes
  • Increases by 1 per level, up to a maximum of 25 mins
  • Costs 175,000 Entropy to upgrade at level one, and an additional 125,000 Entropy per level
  • Total Upgrade cost: 27.25 million Entropy
Upgrade: Cooldown Time
  • Starts at 60 minutes
  • Decreases time by 3 per level, up to a maximum of 21 mins reduced
  • Costs 125,000 Entropy to upgrade at level one, and an additional 125,000 Entropy per level
  • Total Upgrade cost: 3.5 million Entropy

 

Total Cost to fully upgrade a totem is 32,250,000 Entropy.